#ifndef _NESSTEXTURE
#define _NESSTEXTURE
#include "SDL.h"
#include "SDL_opengl.h"
#include "SDL_image.h"

class NessTexture{
public:
	NessTexture();
	~NessTexture();
	GLuint texture;
	SDL_Surface *surface;
	GLint nOfColors;
	bool LoadTexture(const char *file);
	void DeleteTexture();
};

#endif //_NESSTEXTURE